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Red Faction: Armageddon continues the franchise’s saga of the fight for domination over Mars, as well as its trademark brand of destruction-based gameplay. With its predecessor, Red Faction: Guerrilla, receiving generally positive reviews, Armageddon looks to capitalize upon the strengths of Guerrilla while taking advantage of the significant room for improvement. Join us as PlayStation LifeStyle finds out if Mars is worth fighting for, or if Red Faction: Armageddon is just as bland as the red planet’s surface.
Our new adventure plants us in the capable boots of one Darius Mason, the grandson of Red Faction: Guerrilla‘s protagonist, Alec Mason. In the 50 years that have passed since the events of Guerrilla, the Red Faction has established itself as the governing power on Mars, albeit with a few difficulties along the way. One especially swollen bump is Adam Hale, a notorious figure who leads a cult hell-bent on taking control of Mars for themselves. As the game opens, Darius is working with the Red Faction to put a stop to Hale’s latest plan, destroying the giant Terraformer that allows Mars’ surface to be habitable. Unfortunately for Darius and his fellow people, Hale succeeds in destroying the Terraformer and disappears in the process, driving everyone underground.
10 years pass, and we rejoin Darius, who is simply struggling to make a living alongside his fellow townspeople. Life on Mars isn’t easy, so Darius is willing to accept jobs that pay without question. Of course, someone decides to take advantage of this, and Darius is soon tricked into releasing a horrifying alien threat which had lain dormant underground for an unknown length of time. The creatures are relentless, and soon Darius is fighting not only for his own survival, but that of his people
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